By Victoria Eastwood CEC, PCC, Director of E-Learning
On June 14th, I had the pleasure of presenting with David Chandross, Ph.D. at LearnFest held in Toronto. I thought I would share some of the highlights of the event.
Micro-Learning Workshop by JD Dillon
JD Dillon from Axonify redefined micro-learning to be “learning that fits”. Forget about the 5 minute or 3 minute rule that says people are just too distracted to be able to concentrate for more than 5 minutes, and that learning has to be broken down into micro-segments.
I always love statistics, so here are some interesting stats from J.D. Dillon’s presentation.
Bersin by Deloitte’s infographic “Meet the Modern Learner”
To achieve “learning that fits”, Dillon says you should design your learning based on the needs of the consumer.
- What do they need to know?
- How critical is it for the individual to know this information?
- How can they access the information easily and quickly when they need it?
Based on the statistics above, using Google and mobile computing would leverage how people expect to find their information or learning content.
Using Video for Learning by CIBC
Another presentation by CIBC was about using video for learning. They asked the question, “What’s your objective; are you creating compelling learning video or are you creating a cinematic work of art?” Clearly, the answer is compelling learning video!
It turns out that most of the technical elements of video production don’t add that much to the effectiveness of the video. If you don’t believe that, just check out some of the top viral videos on YouTube. Most of them were not professionally produced! In fact, just use your smartphone and paperclip on a set of earbuds as the microphone and you’re ready to go.
Having people involved who actually have some passion for what they are teaching has the most impact on the effectiveness of the video. To accomplish this, you only need to ask the right questions to elicit the passion about a subject they know and love.
So, check your perfectionism at the door, get out your phone and create some quick and easy instructional videos. I should mention that this wasn’t a recommended approach for marketing videos! And do make sure the sound quality is good enough to be heard!
The focus of David Chandross and my presentation was on how gamification actually improves our learning. Gamification is adding gaming elements like points, leaderboards and strategy to learning content. Research shows that games enable us to “quiet” our brains, slow our pace down, and activate the areas of the brain that enable information to be recorded in our long-term memory. It also stimulates the reward centers in our brains, so that we feel good about our learning!
Just to illustrate this point, when I was demonstrating one of our coaching scenarios, I was going to purposely pick a “wrong” answer to fail the scenario and I was immediately booed by my audience. “We want to know if we got the right answer!” they cried. Well folks, you just got gamified!
So, game on people! Just remember it’s not about the game, it’s about the learning.
About the Author
Victoria Eastwood CEC, PCC is the Director of E-Learning at Essential Impact. As a ICF certified coach, Victoria uses her experience and skills to empower leaders to the reach their personal best and make positive differences in their organizations.
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